surf_not_so_disaster

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Shadow Sheep
Posts: 562
Joined: Wed Jul 08, 2015 10:22 pm

surf_not_so_disaster

Post by Shadow Sheep » Sat Apr 28, 2018 3:57 pm

Surf_not_so_disaster made by kulmikas, mr.25, not_a_zombie, pretzL.

Tier 3 linear map with 4 checkpoints and 5 bonuses.

Recommended for the Intermediate Surf server.

Video showcasing surf_not_so_disaster surfed in counter strike source by bocuma:



  • Adjusted the texture alignement on the metal beam outline of the strafe dodging part before last ramp of bonus 1.
  • Fixed an issue with bonus 3 diplacement floor at the bottom of the last jump that would get the player stuck (the was an upside down solid displacement at that back you would clip into).
  • Fixed the halo gate effect on bonus 4 being absent due to me forgetting to quick-unhide it in hammer before saving.
  • Removed the collision of the bonus 5 end platform's metal support so you cannot use them to complete the level faster.
  • Implemented Resurfed timer triggers to the map.

Spoiler
sm_insertmap 3 4 1 "kulmikas, mr.25, not_a_zombie, pretzL" 5 1;
setpos 388.57 6603.38 16238; setang 0 0 0;
sm_setspawn 1;
setpos 7664 -3488 11073; setang 0 270 0;
sm_setbspawn 1;
setpos -13853 -13488.2 -1201; setang 0 0 0;
sm_setbspawn 2;
setpos -9908 13760.2 9897; setang 0 180 0;
sm_setbspawn 3;
setpos -16019 -4339 -7935; setang 0 0 0;
sm_setbspawn 4;
setpos 9402 13461 1976; setang 0 0 0;
sm_setbspawn 5;


Special thanks to mr.25 for providing the map file.

Have fun! :lol:
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