surf_summer

Got a new map? Post it here!
Post Reply
User avatar
Shadow Sheep
Posts: 567
Joined: Wed Jul 08, 2015 10:22 pm

surf_summer

Post by Shadow Sheep » Wed Aug 16, 2017 9:11 pm

Surf_summer made by Hardex, Guadalupe, Juxtapo, Mark C, not_a_zombie and Tioga060.

Tier 2 staged map featuring 11 stages and no bonus.

Recommended for the Beginner surf server.

Video showcasing surf_summer surfed in counter strike: source by Phurix:


  • Couldn't find a reasonable way (as in the map would still compile) to replicate the shopping and credit system from the csgo logic_script entity. Made all the articles in the shop available at all time to everyone instead in order to keep the fun of having them still.
  • Shadow at spawn from env_cascade_light could not be ported. Faked its effect by using a dark transparent overlay to have its purpose be preserved.
  • Tweaked the exposure of the cubemap reflections in the map to compensate for the absence of a shader supposed modulate its brightness proportionaly to how exposed to lighting the surface is ($envmaplightscale) - bypassed tioga's consent.
  • Fixed some lighting bleeding showing on the joints of the cliffsides on the skate park and water park stages.
  • Fixed the lighting on the stairs on the left side of stage 3 (and various other props)
  • Fixed the collision of the inside waterslide on the last stage so the ceiling grate doesn't block you when collising with it - bypassed tioga's consent.
  • Changed the bloomscale of the HDR from 1.8 to 1 to match the aspect of the map in csgo - bypassed tioga's consent.
  • Added resurfed timer triggers.


Spoiler
sm_insertmap 2 11 0 "Hardex, Guadalupe, Juxtapo, Mark C, not_a_zombie and Tioga060" 0 1
setpos -13056 -5056 12208.5; setang 0 270 0
sm_setspawn 1;
setpos -11072 -8016 12112.2; setang 0 90 0
sm_setspawn 2;
setpos -11072 -384 11704; setang 0 90 0
sm_setspawn 3;
setpos -6391.94 6211.14 10336; setang 0 60 0
sm_setspawn 4;
setpos -6464 13120 14464.2; setang 0 0 0
sm_setspawn 5;
setpos -5056 -5248 8400.23; setang 0 90 0
sm_setspawn 6;
setpos 5999.8 -7968 -11951.8; setang 0 90 0
sm_setspawn 7;
setpos -10408 -9051.97 12304.2; setang 0 0 0
sm_setspawn 8;
setpos -11616 -15656 -12464; setang 0 90 0
sm_setspawn 9;
setpos -11968 2832 8600; setang 0 90 0
sm_setspawn 10;
setpos 4736 1568 11464; setang 0 270 0
sm_setspawn 11;


Update: here is the link to the Counter-Strike: Source port: https://gamebanana.com/maps/202046

Special thanks to Tioga060 for giving me access to his hammer file and allowing me to do this port (and also for having me waiting for 10 months for feedback).

Have fun! :lol:
Last edited by Shadow Sheep on Fri Oct 12, 2018 6:59 pm, edited 12 times in total.
User avatar
Shadow Sheep
Posts: 567
Joined: Wed Jul 08, 2015 10:22 pm

Re: [WIP] surf_summer_test2

Post by Shadow Sheep » Tue Sep 05, 2017 4:23 pm

Bumping because I consider the changes brought by _test2 are worth checking. Keep the critical feedback coming if you have any, thanks to everyone who submitted their suggestions.
User avatar
Shadow Sheep
Posts: 567
Joined: Wed Jul 08, 2015 10:22 pm

Re: [WIP] surf_summer_test4

Post by Shadow Sheep » Sat Jun 30, 2018 7:26 pm

Massive bump!

Tioga still hasn't looked at this, and its summer again. I am now working on getting this done in the way that I consider will be best to make the port better and more accurate. test4 is out, I will be working on _test2 for css with some cascade lighting experiments.

So yeah, test this, criticize it, do it soon: it might be released soon.
Post Reply